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To place goalkeepers (and field players) in decision-making situations with attacks developed from the wings.
| ABILITIES DEVELOPED | KC's EMPHASIZED |
| Judgment and decision making in relation to cross ball situations. | Alert and Alive, Open, Stay on Feet, Hands. |
Practice can begin with simpler numbers. For instance, 2 vs 1 in each half; only one flank player. Then player numbers can be built up to the type of situation shown on the opposite page.
As the coach and the players become familiar with this type of practice - it will take several weeks - the practice can be further developed. For example:
Defenders can play the ball directly in to front attacking players, without the ball having to go wide.
A defender can be released to go forward over the half-way line to support an attack.
One defender and one attacker can go into the other half to assist play (players' own choice) - but have to get back quickly when ball goes to goalkeeper.
One of the flank players can follow pass or cross to assist the attacking team.
These alternatives really do produce the "Mixed Bag" circumstances that further develop the judgment and decision making power of goalkeepers.
| Age | Suitable | Comments |
| 6-11 | NO | Too complex a practice for this age - but Chip 'n Dale without the goalkeepers will be fine for 9, 10 and 11-year-olds. |
| 12-15 | YES | First-class practice for all players. Don't expect standards to be very high initially. |
| 16+ | YES | Highly recommended team practice for developing collective attacking and defending . |
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